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Merge remote-tracking branch 'upstream/main' into dev/h2d-2
# Conflicts: # src/slic3r/GUI/Tab.cpp
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@@ -1061,7 +1061,7 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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gcodegen.m_wipe.reset_path(); // We don't want wiping on the ramming lines.
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toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z
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if (gcodegen.config().enable_prime_tower) {
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deretraction_str += gcodegen.writer().travel_to_z(z, "restore layer Z");
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deretraction_str += gcodegen.writer().travel_to_z(z, "Force restore layer Z", true);
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Vec3d position{gcodegen.writer().get_position()};
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position.z() = z;
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gcodegen.writer().set_position(position);
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@@ -5734,10 +5734,11 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
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auto target_z = get_sloped_z(sloped->slope_begin.z_ratio);
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slope_need_z_travel = m_writer.will_move_z(target_z);
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}
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// go to first point of extrusion path
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//BBS: path.first_point is 2D point. But in lazy raise case, lift z is done in travel_to function.
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//Add m_need_change_layer_lift_z when change_layer in case of no lift if m_last_pos is equal to path.first_point() by chance
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// Move to first point of extrusion path
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// path is 2D. But in slope lift case, lift z is done in travel_to function.
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// Add m_need_change_layer_lift_z when change_layer in case of no lift if m_last_pos is equal to path.first_point() by chance
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if (!m_last_pos_defined || m_last_pos != path.first_point() || m_need_change_layer_lift_z || slope_need_z_travel) {
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const bool _last_pos_undefined = !m_last_pos_defined;
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gcode += this->travel_to(
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path.first_point(),
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path.role(),
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@@ -5745,8 +5746,13 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
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sloped == nullptr ? DBL_MAX : get_sloped_z(sloped->slope_begin.z_ratio)
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);
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m_need_change_layer_lift_z = false;
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// Orca: force restore Z after unknown last pos
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if (_last_pos_undefined && !slope_need_z_travel) {
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gcode += this->writer().travel_to_z(m_last_layer_z, "force restore Z after unknown last pos", true);
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}
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}
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// if needed, write the gcode_label_objects_end then gcode_label_objects_start
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// should be already done by travel_to, but just in case
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m_writer.add_object_change_labels(gcode);
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@@ -7182,6 +7188,8 @@ std::string GCode::set_extruder(unsigned int new_filament_id, double print_z, bo
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if (m_config.enable_pressure_advance.get_at(new_filament_id)) {
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gcode += m_writer.set_pressure_advance(m_config.pressure_advance.get_at(new_filament_id));
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}
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//Orca: tool changer or IDEX's firmware may change Z position, so we set it to unknown/undefined
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m_last_pos_defined = false;
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return gcode;
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}
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@@ -1350,7 +1350,7 @@ void WipeTower2::set_extruder(size_t idx, const PrintConfig& config)
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// We will use the same variables internally, but the correspondence to the configuration options will be different.
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float vol = config.filament_multitool_ramming_volume.get_at(idx);
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float flow = config.filament_multitool_ramming_flow.get_at(idx);
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m_filpar[idx].multitool_ramming = config.filament_multitool_ramming.get_at(idx);
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m_filpar[idx].multitool_ramming = config.filament_multitool_ramming.get_at(idx) && vol > 0.f && flow > 0.f;
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m_filpar[idx].ramming_line_width_multiplicator = 2.;
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m_filpar[idx].ramming_step_multiplicator = 1.;
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@@ -1360,7 +1360,7 @@ void WipeTower2::set_extruder(size_t idx, const PrintConfig& config)
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// ramming_speed vector that would respect both the volume and flow (because of
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// rounding issues with small volumes and high flow).
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m_filpar[idx].ramming_speed.push_back(flow);
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m_filpar[idx].multitool_ramming_time = vol/flow;
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m_filpar[idx].multitool_ramming_time = flow > 0.f ? vol/flow : 0.f;
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}
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m_used_filament_length.resize(std::max(m_used_filament_length.size(), idx + 1)); // makes sure that the vector is big enough so we don't have to check later
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@@ -637,12 +637,12 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
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return out_string;
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}
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std::string GCodeWriter::travel_to_z(double z, const std::string &comment)
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std::string GCodeWriter::travel_to_z(double z, const std::string &comment, bool force)
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{
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/* If target Z is lower than current Z but higher than nominal Z
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we don't perform the move but we only adjust the nominal Z by
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reducing the lift amount that will be used for unlift. */
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if (!this->will_move_z(z)) {
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if (!force && !this->will_move_z(z)) {
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double nominal_z = m_pos(2) - m_lifted;
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m_lifted -= (z - nominal_z);
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if (std::abs(m_lifted) < EPSILON)
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@@ -74,7 +74,7 @@ public:
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double get_current_speed() const { return m_current_speed;}
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std::string travel_to_xy(const Vec2d &point, const std::string &comment = std::string());
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std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string(), bool force_z = false);
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std::string travel_to_z(double z, const std::string &comment = std::string());
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std::string travel_to_z(double z, const std::string &comment = std::string(), bool force = false);
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bool will_move_z(double z) const;
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std::string extrude_to_xy(const Vec2d &point, double dE, const std::string &comment = std::string(), bool force_no_extrusion = false);
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//BBS: generate G2 or G3 extrude which moves by arc
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