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Selection of modifiers in 3D scene
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@@ -322,6 +322,10 @@ public:
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void rotate(double angle, const Vec3d& axis);
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void mirror(Axis axis);
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#if ENABLE_MODELVOLUME_TRANSFORM
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void translate_geometry(const Vec3d& displacement);
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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void calculate_convex_hull();
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const TriangleMesh& get_convex_hull() const;
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