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Add Fuzzy Slices sample (fuzzy skin at posSlice) + coverage test
Experimental fuzzy on geometry Mirrors libslic3r's fuzzy_polyline on the slice contours at Step.posSlice, demonstrating the count-changing mutation idiom (rebuild ring via Polygon.append, write back via ex.contour / ex.set_holes). C++ analogue test proves area preservation, cascade, and bounded displacement.
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176
sandboxes/orca_fuzzy_slices_plugin_any.py
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176
sandboxes/orca_fuzzy_slices_plugin_any.py
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# /// script
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# requires-python = ">=3.12"
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#
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# [tool.orcaslicer.plugin]
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# name = "Fuzzy Slices"
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# description = "Applies the fuzzy-skin jitter to the slice contours themselves at the Slice boundary (demo)."
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# author = "OrcaSlicer"
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# version = "0.01"
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# type = "slicing-pipeline"
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#
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# [tool.orcaslicer.plugin.settings]
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# thickness_mm = "0.3"
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# point_distance_mm = "0.8"
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# fuzz_holes = "1"
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# skip_first_layer = "1"
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# ///
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"""Fuzzy Slices -- the fuzzy-skin effect applied at slice time.
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Orca's built-in fuzzy skin perturbs the outer-wall EXTRUSION PATHS during
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perimeter generation, so only the printed wall is fuzzy. This sample instead
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perturbs the sliced outline itself at Step.posSlice, using the same
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resample-and-jitter algorithm as libslic3r's fuzzy_polyline (uniform noise):
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walk each ring, drop a new vertex every 3/4..5/4 * point_distance_mm of
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perimeter, and displace it by a random +/- thickness_mm along the segment
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normal. Because the slice contour itself changes, everything derived from it
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(perimeters, infill boundaries, overhang detection) inherits the noise and
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the fuzz shows in the toolpath preview.
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Mechanically this demonstrates the count-CHANGING mutation idiom: a fuzzed
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ring has a different vertex count, so it is rebuilt as a fresh
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orca.host.Polygon (append() per vertex) and written back by assigning
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ex.contour / calling ex.set_holes() on the live ExPolygon. The in-place edit
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persists through the surface collection and leaves surface types untouched;
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layer.make_slices() then re-derives the merged islands. Compare the Inset
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sample (whole-surface offset + slices.set) and Twistify (count-preserving
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in-place transforms).
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The jitter preserves vertex order, so the contour keeps its CCW winding
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(contour assignment does not re-normalize); set_holes() re-normalizes holes
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to CW. The RNG is seeded per layer, so re-slicing reproduces the same fuzz.
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The first layer is skipped by default for bed adhesion (like the built-in
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fuzzy_skin_first_layer = off). No numpy required; for very dense models the
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Polygon.as_array()/set_points numpy path would be the faster route.
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"""
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import math
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import random
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import orca
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_DEFAULTS = {
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"thickness_mm": 0.3, # max normal displacement (built-in fuzzy_skin_thickness default)
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"point_distance_mm": 0.8, # target resample spacing (built-in fuzzy_skin_point_dist default)
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"fuzz_holes": 1.0, # nonzero: jitter hole rings too, not just the outer contour
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"skip_first_layer": 1.0, # nonzero: keep layer 0 crisp for bed adhesion
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}
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def _params(ctx):
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try:
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src = dict(ctx.params)
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except (AttributeError, TypeError):
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src = {}
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out = {}
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for key, default in _DEFAULTS.items():
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try:
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out[key] = float(src[key])
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except (KeyError, TypeError, ValueError):
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out[key] = default
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return out
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def _fuzz_ring(points, thickness, min_dist, rand_range, rng):
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"""Resample + jitter one closed ring (list of Point refs).
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Returns a new orca.host.Polygon, or None to keep the original ring (too
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small to resample). Mirrors libslic3r's fuzzy_polyline: new vertices every
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min_dist + rand*rand_range of arc length, each displaced +/-thickness
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along the segment's left-hand normal.
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"""
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if len(points) < 3:
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return None
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out = []
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dist_left_over = rng.random() * (min_dist / 2.0) # arc length before the first new vertex
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p0x = float(points[-1].x)
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p0y = float(points[-1].y)
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for p1 in points:
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p1x = float(p1.x)
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p1y = float(p1.y)
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dx = p1x - p0x
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dy = p1y - p0y
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seg = math.hypot(dx, dy)
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if seg > 0.0:
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d = dist_left_over
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while d < seg:
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t = d / seg
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r = (rng.random() * 2.0 - 1.0) * thickness
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out.append((p0x + dx * t - dy / seg * r,
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p0y + dy * t + dx / seg * r))
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d += min_dist + rng.random() * rand_range
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dist_left_over = d - seg # carry the remainder into the next segment
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p0x, p0y = p1x, p1y
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if len(out) < 3:
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return None # ring shorter than ~2 resample steps: leave it crisp
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poly = orca.host.Polygon()
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for x, y in out:
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poly.append(orca.host.Point(int(round(x)), int(round(y))))
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return poly
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class FuzzySlices(orca.slicing.SlicingPipelineCapabilityBase):
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def get_name(self):
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return "Fuzzy Slices"
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def execute(self, ctx):
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if ctx.step != orca.slicing.Step.posSlice or ctx.object is None:
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return orca.ExecutionResult.success()
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p = _params(ctx)
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if p["thickness_mm"] <= 0.0 or p["point_distance_mm"] <= 0.0:
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return orca.ExecutionResult.success("Fuzzy Slices: zero thickness/point distance, nothing to do")
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# Millimeters -> scaled integer units via the *live* scale (never hardcode 1e6).
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mm = 1.0 / orca.slicing.unscale(1)
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thickness = p["thickness_mm"] * mm
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# The spacing between new vertices varies between 3/4 and 5/4 the supplied
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# value, same as the built-in fuzzy skin.
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min_dist = p["point_distance_mm"] * mm * 0.75
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rand_range = p["point_distance_mm"] * mm * 0.5
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fuzz_holes = p["fuzz_holes"] != 0.0
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first = 1 if p["skip_first_layer"] != 0.0 else 0
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rings = 0
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layers_touched = 0
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for idx, layer in enumerate(ctx.object.layers()):
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if ctx.cancelled():
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break
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if idx < first:
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continue
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rng = random.Random(0x5EED + idx) # per-layer seed: re-slices reproduce the same fuzz
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edited = False
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for region in layer.regions():
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for surface in region.slices.surfaces:
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ex = surface.expolygon
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contour = _fuzz_ring(ex.contour.points, thickness, min_dist, rand_range, rng)
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if contour is not None:
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ex.contour = contour # vertex order preserved, so CCW winding survives
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rings += 1
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edited = True
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if fuzz_holes and ex.holes:
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new_holes = []
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changed = False
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for hole in ex.holes:
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fuzzed = _fuzz_ring(hole.points, thickness, min_dist, rand_range, rng)
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if fuzzed is not None:
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new_holes.append(fuzzed)
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changed = True
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rings += 1
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else:
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new_holes.append(hole) # untouched rings pass through unchanged
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if changed:
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ex.set_holes(new_holes) # copies each ring and re-normalizes to CW
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edited = True
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if edited:
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# Re-derive the merged islands from the fuzzed region slices.
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layer.make_slices()
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layers_touched += 1
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return orca.ExecutionResult.success(
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f"Fuzzy Slices: fuzzed {rings} ring(s) on {layers_touched} layer(s) "
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f"(+/-{p['thickness_mm']} mm @ {p['point_distance_mm']} mm)")
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@orca.plugin
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class FuzzySlicesPackage(orca.base):
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def register_capabilities(self):
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orca.register_capability(FuzzySlices)
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