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test: cover support interface generation and tree support (#15575)
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125
tests/fff_print/test_tree_support.cpp
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125
tests/fff_print/test_tree_support.cpp
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#include <catch2/catch_all.hpp>
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#include "libslic3r/Layer.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "test_helpers.hpp"
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using namespace Slic3r::Test;
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using namespace Slic3r;
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namespace {
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// The upper plate overhangs both the lower plate and open air, so branches land on the model and on
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// the bed in the same slice.
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TriangleMesh two_tier_mesh()
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{
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TriangleMesh lower = make_cube(30, 30, 3);
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TriangleMesh column = make_cube(8, 8, 15);
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TriangleMesh upper = make_cube(50, 50, 3);
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// Each part overlaps the one below rather than resting on it; a coplanar join slices ambiguously.
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column.translate(11.f, 11.f, 2.f);
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upper.translate(-10.f, -10.f, 16.f);
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TriangleMesh mesh = lower;
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mesh.merge(column);
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mesh.merge(upper);
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return mesh;
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}
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TriangleMesh scaled(TestMesh id, float scale)
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{
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TriangleMesh mesh = Slic3r::Test::mesh(id);
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mesh.scale(scale);
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return mesh;
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}
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void slice_with_tree_support(const TriangleMesh &mesh, Slic3r::Print &print, const char *style,
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int threshold_angle = 30, int build_plate_only = 0, int raft_layers = 0)
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{
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Slic3r::Test::init_and_process_print({ mesh }, print, {
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{ "enable_support", 1 },
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{ "support_type", "tree(auto)" },
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{ "support_style", style },
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{ "support_on_build_plate_only", build_plate_only },
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{ "support_threshold_angle", threshold_angle },
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{ "raft_layers", raft_layers },
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{ "layer_height", 0.2 },
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});
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}
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Points support_points(const Slic3r::Print &print)
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{
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Points points;
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for (const SupportLayer *layer : print.objects().front()->support_layers())
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layer->support_fills.collect_points(points);
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return points;
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}
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size_t support_point_count(const TriangleMesh &mesh, const char *style, int threshold_angle = 30,
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int build_plate_only = 0)
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{
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Slic3r::Print print;
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slice_with_tree_support(mesh, print, style, threshold_angle, build_plate_only);
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return support_points(print).size();
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}
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} // namespace
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TEST_CASE("Tree support is generated for an overhang and not for a plain cube", "[TreeSupport]")
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{
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REQUIRE(support_point_count(scaled(TestMesh::overhang, 2.f), "tree_slim") > 1000);
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REQUIRE(support_point_count(Slic3r::Test::cube(20), "tree_slim") == 0);
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}
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TEST_CASE("Restricting tree support to the build plate changes what is generated", "[TreeSupport]")
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{
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const TriangleMesh mesh = two_tier_mesh();
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const size_t anywhere = support_point_count(mesh, "tree_slim", 30, 0);
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const size_t plate_only = support_point_count(mesh, "tree_slim", 30, 1);
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REQUIRE(anywhere > 1000);
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REQUIRE(plate_only > 1000);
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// The upper plate overhangs the lower one, so some branches would land on the model.
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REQUIRE(plate_only != anywhere);
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}
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TEST_CASE("Tree support layers rise monotonically within the layer height limits", "[TreeSupport]")
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{
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Slic3r::Print print;
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slice_with_tree_support(scaled(TestMesh::overhang, 2.f), print, "tree_slim");
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const double nozzle = print.config().nozzle_diameter.values.front();
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size_t checked = 0;
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double previous = 0;
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bool previous_was_adjacent = false;
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for (const SupportLayer *layer : print.objects().front()->support_layers()) {
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if (layer->print_z <= 0 || layer->height <= 0) {
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// Layers with no nodes are left at zero. Skipping one leaves a hole, so the next pair
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// spans more than one layer and its gap says nothing about the layer height limit.
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previous_was_adjacent = false;
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continue;
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}
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if (previous > 0) {
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CAPTURE(previous, layer->print_z);
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REQUIRE(layer->print_z > previous);
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if (previous_was_adjacent)
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REQUIRE(layer->print_z - previous <= nozzle + EPSILON);
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}
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previous = layer->print_z;
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previous_was_adjacent = true;
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++checked;
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}
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REQUIRE(checked > 10);
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}
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TEST_CASE("A raft is still generated under tree support", "[TreeSupport]")
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{
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// The mesh supports itself, so a layer count alone passes with no raft at all.
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Slic3r::Print rafted, unrafted;
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slice_with_tree_support(scaled(TestMesh::overhang, 2.f), rafted, "tree_slim", 30, 0, 3);
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slice_with_tree_support(scaled(TestMesh::overhang, 2.f), unrafted, "tree_slim", 30, 0, 0);
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const PrintObject *rafted_object = rafted.objects().front();
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const PrintObject *unrafted_object = unrafted.objects().front();
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REQUIRE(rafted_object->support_layers().size() > unrafted_object->support_layers().size());
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// The raft goes under the object.
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REQUIRE(rafted_object->layers().front()->print_z > unrafted_object->layers().front()->print_z);
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}
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