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https://github.com/OrcaSlicer/OrcaSlicer.git
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Fixed conflicts after merge with branch et_perpsective_camera
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@@ -531,18 +531,9 @@ void GLGizmosManager::render_overlay(const GLCanvas3D& canvas, const Selection&
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generate_icons_texture();
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#endif // ENABLE_SVG_ICONS
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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do_render_overlay(canvas, selection);
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glsafe(::glPopMatrix());
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}
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bool GLGizmosManager::on_mouse_wheel(wxMouseEvent& evt, GLCanvas3D& canvas)
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{
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bool processed = false;
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@@ -939,7 +930,7 @@ void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selectio
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float cnv_w = (float)canvas.get_canvas_size().get_width();
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float cnv_h = (float)canvas.get_canvas_size().get_height();
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float zoom = canvas.get_camera().zoom;
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float height = get_total_overlay_height();
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