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Keep mixed-color filaments intact when the extruder count changes (#15385)
* Keep mixed-color filaments intact when the extruder count changes The extruder-count spinner resized the filament arrays in bulk at the tail, which is where mixed-color slots live, so a new filament landed behind the mix and the sidebar skipped a slot number. It now adds and removes one slot at a time through the same calls the sidebar's +/- buttons use, so a new slot opens ahead of the mixed tail and a removal renumbers object filament ids, painted facets, custom g-code and mixed components rather than clamping them away. Drops the vector overload of set_num_filaments(), which this leaves without callers.
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@@ -5506,12 +5506,15 @@ void Sidebar::add_custom_filament(wxColour new_col, const std::string& preset_na
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// Mixed-color slots are kept at the tail of the filament arrays, so a new physical
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// filament has to be inserted just after the last physical one rather than appended.
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// total == every slot (physical + mixed); insert_pos == the physical slot count.
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size_t total = wxGetApp().preset_bundle->filament_presets.size();
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size_t insert_pos = p->combos_filament.size();
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// Count off filament_is_mixed, not filament_presets or the combos: the extruder-count spinner
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// reaches this before the sidebar has rebuilt, and update_multi_material_filament_presets()
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// can have grown filament_presets alone.
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auto *bundle = wxGetApp().preset_bundle;
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size_t insert_pos = bundle->num_physical_filaments();
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size_t total = insert_pos + bundle->num_mixed_filaments();
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int filament_count = (int)(total + 1);
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std::string new_color = new_col.GetAsString(wxC2S_HTML_SYNTAX).ToStdString();
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wxGetApp().preset_bundle->set_num_filaments(filament_count, new_color);
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bundle->set_num_filaments(filament_count, new_color);
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// Maintain physical-first ordering: rotate the new slot from end to insert_pos.
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// No mixed slots -> insert_pos == total -> every rotate below is a no-op.
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