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FIX: rewrite per-object printing order logic
1. Previous logic can't guarantee left-to-right printing order, so toolhead may crash on the right side. In the new algorithm printing order is guaranteed. 2. Clearance radius should be the max of 3 directions (left, bottom, up), not including right, otherwise collision may happen on bottom or up directions. 3. Add is_extrusion_cali_object property to handle extrusion brim overlap better. Change-Id: I44868b9925d983f5cca0c31d35dfa28d895fadbf
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@@ -759,7 +759,7 @@ static std::vector<std::string> s_Preset_printer_options {
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"printer_technology",
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"printable_area", "bed_exclude_area", "gcode_flavor",
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"single_extruder_multi_material", "machine_start_gcode", "machine_end_gcode", "before_layer_change_gcode", "layer_change_gcode", "change_filament_gcode",
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"printer_model", "printer_variant", "printable_height", "extruder_clearance_radius", "extruder_clearance_height_to_lid", "extruder_clearance_height_to_rod",
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"printer_model", "printer_variant", "printable_height", "extruder_clearance_radius", "extruder_clearance_max_radius","extruder_clearance_height_to_lid", "extruder_clearance_height_to_rod",
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"default_print_profile", "inherits",
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"silent_mode",
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// BBS
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