mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-06-02 18:12:43 +00:00
Faster gizmos update
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@@ -240,7 +240,7 @@ class GLVolume {
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edit_band_width = 0.0f;
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}
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bool can_use() { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
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bool can_use() const { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
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};
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public:
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@@ -249,44 +249,27 @@ public:
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static const float OUTSIDE_COLOR[4];
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static const float SELECTED_OUTSIDE_COLOR[4];
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GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
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composite_id(-1),
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select_group_id(-1),
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drag_group_id(-1),
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extruder_id(0),
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selected(false),
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is_active(true),
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zoom_to_volumes(true),
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outside_printer_detection_enabled(true),
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is_outside(false),
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hover(false),
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is_modifier(false),
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is_wipe_tower(false),
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tverts_range(0, size_t(-1)),
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qverts_range(0, size_t(-1))
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{
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color[0] = r;
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color[1] = g;
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color[2] = b;
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color[3] = a;
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set_render_color(r, g, b, a);
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}
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GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f);
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GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
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std::vector<int> load_object(
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const ModelObject *model_object,
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const std::vector<int> &instance_idxs,
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const std::string &color_by,
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const std::string &select_by,
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const std::string &drag_by);
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private:
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// Offset of the volume to be rendered.
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Pointf3 m_origin;
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// Rotation around Z axis of the volume to be rendered.
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float m_angle_z;
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// Scale factor of the volume to be rendered.
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float m_scale_factor;
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// World matrix of the volume to be rendered.
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std::vector<float> m_world_mat;
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// Bounding box of this volume, in unscaled coordinates.
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mutable BoundingBoxf3 m_transformed_bounding_box;
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// Whether or not is needed to recalculate the world matrix.
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mutable bool m_dirty;
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int load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs);
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public:
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// Bounding box of this volume, in unscaled coordinates.
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BoundingBoxf3 bounding_box;
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// Offset of the volume to be rendered.
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Pointf3 origin;
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// Color of the triangles / quads held by this volume.
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float color[4];
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// Color used to render this volume.
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@@ -333,10 +316,17 @@ public:
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// Sets render color in dependence of current state
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void set_render_color();
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const Pointf3& get_origin() const;
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void set_origin(const Pointf3& origin);
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void set_angle_z(float angle_z);
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void set_scale_factor(float scale_factor);
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int object_idx() const { return this->composite_id / 1000000; }
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int volume_idx() const { return (this->composite_id / 1000) % 1000; }
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int instance_idx() const { return this->composite_id % 1000; }
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BoundingBoxf3 transformed_bounding_box() const { BoundingBoxf3 bb = this->bounding_box; bb.translate(this->origin); return bb; }
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const std::vector<float>& world_matrix() const;
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BoundingBoxf3 transformed_bounding_box() const;
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bool empty() const { return this->indexed_vertex_array.empty(); }
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bool indexed() const { return this->indexed_vertex_array.indexed(); }
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@@ -344,6 +334,9 @@ public:
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void set_range(coordf_t low, coordf_t high);
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void render() const;
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void render_using_layer_height() const;
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void render_VBOs(int color_id, int detection_id, int worldmatrix_id) const;
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void render_legacy() const;
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void finalize_geometry(bool use_VBOs) { this->indexed_vertex_array.finalize_geometry(use_VBOs); }
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void release_geometry() { this->indexed_vertex_array.release_geometry(); }
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