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Incorporating performance optimizations from libnest2d
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@@ -201,8 +201,9 @@ public:
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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double scaling_factor;
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Pointf offset; // in unscaled coordinates
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double offset_z = 0;
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ModelObject* get_object() const { return this->object; };
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ModelObject* get_object() const { return this->object; }
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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