Fix prime tower rotation angle setting not working (#15227)

This commit is contained in:
jimmy-brightz
2026-08-17 14:34:41 +08:00
committed by GitHub
parent 57092d5abd
commit 542cd18d19
3 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -2887,7 +2887,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
float x = dynamic_cast<const ConfigOptionFloats*>(proj_cfg.option("wipe_tower_x"))->get_at(plate_id);
float y = dynamic_cast<const ConfigOptionFloats*>(proj_cfg.option("wipe_tower_y"))->get_at(plate_id);
float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("prime_tower_width"))->value;
float a = dynamic_cast<const ConfigOptionFloat*>(proj_cfg.option("wipe_tower_rotation_angle"))->value;
float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
// BBS
float v = dynamic_cast<const ConfigOptionFloat*>(m_config->option("prime_volume"))->value;
Vec3d plate_origin = ppl.get_plate(plate_id)->get_origin();