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Fix prime tower rotation angle setting not working (#15227)
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@@ -2887,7 +2887,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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float x = dynamic_cast<const ConfigOptionFloats*>(proj_cfg.option("wipe_tower_x"))->get_at(plate_id);
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float y = dynamic_cast<const ConfigOptionFloats*>(proj_cfg.option("wipe_tower_y"))->get_at(plate_id);
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float w = dynamic_cast<const ConfigOptionFloat*>(m_config->option("prime_tower_width"))->value;
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float a = dynamic_cast<const ConfigOptionFloat*>(proj_cfg.option("wipe_tower_rotation_angle"))->value;
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float a = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_rotation_angle"))->value;
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// BBS
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float v = dynamic_cast<const ConfigOptionFloat*>(m_config->option("prime_volume"))->value;
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Vec3d plate_origin = ppl.get_plate(plate_id)->get_origin();
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