Merge branch 'main' into enh-update-wxwidgets

# Conflicts:
#	src/nanosvg/README.txt
#	src/nanosvg/nanosvg.h
#	src/nanosvg/nanosvgrast.h
#	src/slic3r/GUI/BitmapCache.cpp
#	src/slic3r/GUI/BitmapCache.hpp
#	src/slic3r/GUI/ImGuiWrapper.cpp
This commit is contained in:
Ocraftyone
2023-11-19 19:34:50 -05:00
467 changed files with 29648 additions and 17847 deletions
+81 -28
View File
@@ -1,3 +1,7 @@
///|/ Copyright (c) Prusa Research 2018 - 2023 Enrico Turri @enricoturri1966, Lukáš Hejl @hejllukas, Tomáš Mészáros @tamasmeszaros, Filip Sykala @Jony01, Vojtěch Bubník @bubnikv, Vojtěch Král @vojtechkral
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
//BBS:add i18n
#include "I18N.hpp"
//BBS: add fstream for debug output
@@ -8,6 +12,8 @@
#include "3DScene.hpp"
#include "OpenGLManager.hpp"
#include "GUI_App.hpp"
#include "GLModel.hpp"
#include <GL/glew.h>
@@ -125,11 +131,7 @@ void GLTexture::Compressor::compress()
GLTexture::Quad_UVs GLTexture::FullTextureUVs = { { 0.0f, 1.0f }, { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 0.0f, 0.0f } };
GLTexture::GLTexture()
: m_id(0)
, m_width(0)
, m_height(0)
, m_source("")
, m_compressor(*this)
: m_compressor(*this)
{
}
@@ -418,13 +420,13 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
if (compress && GLEW_EXT_texture_compression_s3tc)
if (compress && OpenGLManager::are_compressed_textures_supported())
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
@@ -536,7 +538,7 @@ bool GLTexture::generate_from_text(const std::string &text_str, wxFont &font, wx
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
if (GLEW_EXT_texture_compression_s3tc)
if (OpenGLManager::are_compressed_textures_supported())
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
@@ -637,7 +639,7 @@ bool GLTexture::generate_texture_from_text(const std::string& text_str, wxFont&
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
if (GLEW_EXT_texture_compression_s3tc)
if (OpenGLManager::are_compressed_textures_supported())
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
@@ -664,12 +666,32 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
::glBegin(GL_QUADS);
::glTexCoord2f(uvs.left_bottom.u, uvs.left_bottom.v); ::glVertex2f(left, bottom);
::glTexCoord2f(uvs.right_bottom.u, uvs.right_bottom.v); ::glVertex2f(right, bottom);
::glTexCoord2f(uvs.right_top.u, uvs.right_top.v); ::glVertex2f(right, top);
::glTexCoord2f(uvs.left_top.u, uvs.left_top.v); ::glVertex2f(left, top);
glsafe(::glEnd());
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 };
init_data.reserve_vertices(4);
init_data.reserve_indices(6);
// vertices
init_data.add_vertex(Vec2f(left, bottom), Vec2f(uvs.left_bottom.u, uvs.left_bottom.v));
init_data.add_vertex(Vec2f(right, bottom), Vec2f(uvs.right_bottom.u, uvs.right_bottom.v));
init_data.add_vertex(Vec2f(right, top), Vec2f(uvs.right_top.u, uvs.right_top.v));
init_data.add_vertex(Vec2f(left, top), Vec2f(uvs.left_top.u, uvs.left_top.v));
// indices
init_data.add_triangle(0, 1, 2);
init_data.add_triangle(2, 3, 0);
GLModel model;
model.init_from(std::move(init_data));
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("view_model_matrix", Transform3d::Identity());
shader->set_uniform("projection_matrix", Transform3d::Identity());
model.render();
shader->stop_using();
}
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
@@ -677,9 +699,29 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
glsafe(::glDisable(GL_BLEND));
}
static bool to_squared_power_of_two(const std::string& filename, int max_size_px, int& w, int& h)
{
auto is_power_of_two = [](int v) { return v != 0 && (v & (v - 1)) == 0; };
auto upper_power_of_two = [](int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; };
int new_w = std::max(w, h);
if (!is_power_of_two(new_w))
new_w = upper_power_of_two(new_w);
while (new_w > max_size_px) {
new_w /= 2;
}
const int new_h = new_w;
const bool ret = (new_w != w || new_h != h);
w = new_w;
h = new_h;
return ret;
}
bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
{
bool compression_enabled = (compression_type != None) && GLEW_EXT_texture_compression_s3tc;
const bool compression_enabled = (compression_type != None) && OpenGLManager::are_compressed_textures_supported();
// Load a PNG with an alpha channel.
wxImage image;
@@ -693,6 +735,11 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
bool requires_rescale = false;
if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures()) {
if (to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), OpenGLManager::get_gl_info().get_max_tex_size(), m_width, m_height))
requires_rescale = true;
}
if (compression_enabled && compression_type == MultiThreaded) {
// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
int width_rem = m_width % 4;
@@ -819,7 +866,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
m_source = filename;
if (compression_enabled && compression_type == MultiThreaded)
if (compression_type == MultiThreaded)
// start asynchronous compression
m_compressor.start_compressing();
@@ -828,7 +875,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECo
bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
{
bool compression_enabled = compress && GLEW_EXT_texture_compression_s3tc;
const bool compression_enabled = compress && OpenGLManager::are_compressed_textures_supported();
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr) {
@@ -836,11 +883,17 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
return false;
}
float scale = (float)max_size_px / std::max(image->width, image->height);
const float scale = (float)max_size_px / std::max(image->width, image->height);
m_width = (int)(scale * image->width);
m_height = (int)(scale * image->height);
if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures())
to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), max_size_px, m_width, m_height);
float scale_w = (float)m_width / image->width;
float scale_h = (float)m_height / image->height;
if (compression_enabled) {
// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
int width_rem = m_width % 4;
@@ -853,7 +906,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
m_height += (4 - height_rem);
}
int n_pixels = m_width * m_height;
const int n_pixels = m_width * m_height;
if (n_pixels <= 0) {
reset();
@@ -870,7 +923,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
std::vector<unsigned char> data(n_pixels * 4, 0);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), m_width, m_height, m_width * 4);
// sends data to gpu
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
@@ -892,7 +945,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
else
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
if (use_mipmaps && OpenGLManager::use_manually_generated_mipmaps()) {
if (use_mipmaps) {
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
int lod_w = m_width;
int lod_h = m_height;
@@ -902,11 +955,12 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
lod_w = std::max(lod_w / 2, 1);
lod_h = std::max(lod_h / 2, 1);
scale /= 2.0f;
scale_w /= 2.0f;
scale_h /= 2.0f;
data.resize(lod_w * lod_h * 4);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), lod_w, lod_h, lod_w * 4);
if (compression_enabled) {
// initializes the texture on GPU
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
@@ -921,9 +975,8 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
}
} else if (use_mipmaps && !OpenGLManager::use_manually_generated_mipmaps()) {
glGenerateMipmap(GL_TEXTURE_2D);
} else {
}
else {
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
}