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Fix of a crash when setting a viewport over an empty platter.
Exported bounding box 'empty' method to perl.
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@@ -102,13 +102,13 @@ inline bool operator!=(const BoundingBoxBase<VT> &bb1, const BoundingBoxBase<VT>
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template<typename VT>
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inline bool empty(const BoundingBoxBase<VT> &bb)
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{
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return bb.min.x > bb.max.x || bb.min.y > bb.max.y;
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return ! bb.defined || bb.min.x > bb.max.x || bb.min.y > bb.max.y;
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}
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template<typename VT>
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inline bool empty(const BoundingBox3Base<VT> &bb)
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{
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return bb.min.x > bb.max.x || bb.min.y > bb.max.y || bb.min.z > bb.max.z;
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return ! bb.defined || bb.min.x > bb.max.x || bb.min.y > bb.max.y || bb.min.z > bb.max.z;
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}
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} // namespace Slic3r
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@@ -17,6 +17,7 @@
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// Scaling factor for a conversion from coord_t to coordf_t: 10e-6
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// This scaling generates a following fixed point representation with for a 32bit integer:
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// 0..4294mm with 1nm resolution
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// int32_t fits an interval of (-2147.48mm, +2147.48mm)
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#define SCALING_FACTOR 0.000001
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// RESOLUTION, SCALED_RESOLUTION: Used as an error threshold for a Douglas-Peucker polyline simplification algorithm.
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#define RESOLUTION 0.0125
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