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Add a Shell-Only Drag Mode That Keeps the Visible Surface of the Print
Outer walls is a role filter, which loses the prime tower, whose every segment shares one role, and every top and bottom surface between the range's ends. A fifth mode, Shell only, keeps what a geometric classification marks as the visible surface of the print, of one layer in every N, plus whatever a view from straight above or below sees of the layers it skips, so that a step does not vanish. The classification runs once per load, the first time the mode is needed, and is purely geometric: each layer is rasterized into a half-millimetre occupancy grid and closed so that sparse infill reads as solid, a cell is on the shell when any of its six neighbours is empty, and a segment is kept when at least half of the cells it crosses are. The closing dilates each connected component on its own and leaves a cell two components reach empty, so the gap between two close objects is never bridged. The first inner wall beside an outer wall is kept as well, since the step of a sloped surface is narrower than a cell, and the interior infill roles and gap fill are never taken, whatever the geometry says. The layers are split across up to eight workers, and an allocation failure on a huge print falls back to keeping everything but the hidden infill. Separate from the other modes so that it can be dropped on its own.
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@@ -9,7 +9,7 @@ let go.
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| Preference | Values | Effect |
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|---|---|---|
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| `preview_reduced_detail_mode` | `off`, `solid`, `layers`, `outer_walls` | what is drawn while dragging |
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| `preview_reduced_detail_mode` | `off`, `solid`, `layers`, `outer_walls`, `shell` | what is drawn while dragging |
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| `preview_reduced_detail_layer_stride` | 1–20 | one layer in every N is kept by the toolpath modes |
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libvgcode (`src/libvgcode`) builds and binds the reduced toolpath set, `GCodeViewer` maps the
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@@ -35,6 +35,10 @@ are the faces the range cuts open, and the top is what the user is looking at.
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- `LayersOnly` (`layers`) keeps every role of one layer in every stride.
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- `OuterWallsOnly` (`outer_walls`) keeps the outer and overhang perimeters of one layer in every
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stride. The prime tower and supports have other roles and are left out.
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- `ShellOnly` (`shell`) keeps what the shell extraction below marks as visible surface, of one
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layer in every stride, plus whatever a view from above or below sees of the skipped layers, so
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that a step does not vanish. It is the only mode that knows the prime tower's outside from its
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inside.
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## The solid model
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@@ -51,6 +55,43 @@ and `load_shells()` drops every non-model-part volume, so a negative volume is n
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A plate whose shells are not loaded keeps drawing toolpaths, since the solid model would leave
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only the end layers.
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## Shell extraction
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`ViewerImpl::update_shell_bitset()` classifies every extrusion segment once per load, on demand
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the first time the shell mode needs it, and records the result in four bit sets. It is purely
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geometric so that the wipe tower, whose every segment shares one role, works as well as the
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objects.
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Each layer is rasterized into a coarse 2D **occupancy grid** over the print's footprint: cells
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are 0.5 mm, or coarser so that the grid is at most 1024 cells across. The footprint is then
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**closed** with a radius of 2.5 mm so that sparse infill and support read as the solid area they
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belong to, while holes wider than 5 mm stay open. The closing dilates each 8-connected component
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separately and leaves a cell that two components both reach empty, so the gap between two objects
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standing close together is never bridged and both of their facing walls stay on the shell;
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fragments under eight cells do not spread and are absorbed by whatever reaches them. A separable
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erosion shrinks the result back, and the raw cells are OR-ed in again so that a closing never
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loses one.
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A cell is a **shell cell** when it is filled and any of its six neighbours, four in the layer,
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one below, one above, is not. A segment is on the shell when at least half of the cells it
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crosses are shell cells: walls run along the shell, infill only touches it at the ends. The
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interior infill roles and gap fill are excluded regardless, since short infill segments hugging a
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wall would otherwise pass by the thousand.
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Two refinements keep sloped surfaces closed:
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- **Near-shell inner walls.** The step between one layer's outer wall and the next is often
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narrower than a cell. An inner wall (`Perimeter`) segment whose midpoint lies within a line and
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a half of an outer or overhang perimeter of the same layer is kept as well.
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- **Top and bottom visibility.** The same pass records the highest and lowest layer occupying
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each cell over the whole print. A segment whose layer is the topmost occupant of any cell it
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crosses is visible from above, and likewise from below with the lowest. These segments are kept
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even when their layer is skipped by the stride.
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The layer range is split across up to eight `std::async` workers, each owning its grids. An
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allocation failure on a huge print falls back to marking every segment as shell, which leaves out
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only the hidden infill roles.
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## Deciding that the user is dragging
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`GLCanvas3D::_update_preview_interaction()` runs at the top of every preview frame, before the
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