Avoid using auto as type of Eigen expressions. (#8577)

According to https://eigen.tuxfamily.org/dox/TopicPitfalls.html one
should just avoid using `auto` as the type of an Eigen expression.

This PR fixes most of them I could found in the project. There might be
cases that I missed, and I might update those later if I noticed.

This should prevent issues like #7741 and hopefully fix some mysterious
crashes happened inside Eigen calls.
This commit is contained in:
Noisyfox
2025-02-26 23:07:23 +08:00
committed by GitHub
parent 41584cfae3
commit 51916ff058
18 changed files with 45 additions and 45 deletions

View File

@@ -596,7 +596,7 @@ Transform3d get_volume_transformation(
std::optional<float> current_angle,
const std::optional<double> &up_limit)
{
auto world_linear = world.linear();
auto world_linear = world.linear().eval();
// Calculate offset: transformation to wanted position
{
// Reset skew of the text Z axis:
@@ -609,7 +609,7 @@ Transform3d get_volume_transformation(
Vec3d text_z_world = world_linear.col(2); // world_linear * Vec3d::UnitZ()
auto z_rotation = Eigen::Quaternion<double, Eigen::DontAlign>::FromTwoVectors(text_z_world, world_dir);
Transform3d world_new = z_rotation * world;
auto world_new_linear = world_new.linear();
auto world_new_linear = world_new.linear().eval();
// Fix direction of up vector to zero initial rotation
if(up_limit.has_value()){