mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-16 18:12:10 +00:00
Avoid using auto as type of Eigen expressions. (#8577)
According to https://eigen.tuxfamily.org/dox/TopicPitfalls.html one should just avoid using `auto` as the type of an Eigen expression. This PR fixes most of them I could found in the project. There might be cases that I missed, and I might update those later if I noticed. This should prevent issues like #7741 and hopefully fix some mysterious crashes happened inside Eigen calls.
This commit is contained in:
@@ -121,7 +121,7 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
|
||||
auto x_end = Vec2d(origin_px(0) + axes_len, origin_px(1));
|
||||
dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(x_end(0), x_end(1)));
|
||||
for (auto angle : { -arrow_angle, arrow_angle }) {
|
||||
auto end = Eigen::Translation2d(x_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- x_end) * Eigen::Vector2d(x_end(0) - arrow_len, x_end(1));
|
||||
Vec2d end = Eigen::Translation2d(x_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- x_end) * Eigen::Vector2d(x_end(0) - arrow_len, x_end(1));
|
||||
dc.DrawLine(wxPoint(x_end(0), x_end(1)), wxPoint(end(0), end(1)));
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ void Bed_2D::repaint(const std::vector<Vec2d>& shape)
|
||||
auto y_end = Vec2d(origin_px(0), origin_px(1) - axes_len);
|
||||
dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(y_end(0), y_end(1)));
|
||||
for (auto angle : { -arrow_angle, arrow_angle }) {
|
||||
auto end = Eigen::Translation2d(y_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- y_end) * Eigen::Vector2d(y_end(0), y_end(1) + arrow_len);
|
||||
Vec2d end = Eigen::Translation2d(y_end) * Eigen::Rotation2Dd(angle) * Eigen::Translation2d(- y_end) * Eigen::Vector2d(y_end(0), y_end(1) + arrow_len);
|
||||
dc.DrawLine(wxPoint(y_end(0), y_end(1)), wxPoint(end(0), end(1)));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user