Wiki Update 12 - Others (#10452)

* Update others_settings_brim.md

* Improved brim

* brim wiki

* Update others_settings_brim.md

* Skirt

* Icons to settings sections

* Create Built-in-placeholders-variables.md

* Update others_settings_g_code_output.md

* Update others_settings_notes.md

* Update others_settings_post_processing_scripts.md

* special mode

* Fuzzy skin

* Image fix

* PA update

* Update pressure-advance-calib.md

* Phishing report link in README

* pa wiki link

* Esthetic -> Aesthetic
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Ian Bassi
2025-09-08 23:52:40 -03:00
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# Skirt
Skirts are additional perimeters printed at the base of the model to prime the nozzle.
A skirt is one or more additional perimeters printed around the model outline on the first layer(s). It helps prime the hotend, stabilise extrusion before the model starts, and can act as a basic wind/draft shield when built taller.
- [Loops](#loops)
- [Type](#type)
- [Combined](#combined)
- [Per object](#per-object)
- [Minimum extrusion Length](#minimum-extrusion-length)
- [Distance](#distance)
- [Start point](#start-point)
- [Speed](#speed)
- [Height](#height)
- [Shield](#shield)
- [Single loop after first layer](#single-loop-after-first-layer)
## Loops
Number of loops for the skirt. Zero means disabling skirt.
Number of skirt loops to print.
Usually 2 loops are recommended but increasing loops improve priming and give a larger buffer between the nozzle and the part, at the cost of extra filament and time.
Set to 0 to disable the skirt.
![skirt](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/skirt/skirt.png?raw=true)
## Type
- Combined - single skirt for all objects.
- Per object - individual object skirt.
### Combined
A single skirt that surrounds all objects on the bed.
Recommended for general use.
![skirt-combined](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/skirt/skirt-combined.png?raw=true)
### Per object
Each object gets its own skirt printed separately.
Recommended when using [Print sequence by object](others_settings_special_mode#by-object).
![skirt-per-object](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/skirt/skirt-per-object.png?raw=true)
## Minimum extrusion Length
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## Distance
Distance from skirt to brim or object.
Distance from skirt to brim or object.
Increasing this distance can help avoid collisions with brims or supports, but will increase the footprint of the skirt and filament usage.
## Start point
Angle from the object center to skirt start point. Zero is the most right position, counter clockwise is positive angle.
Start angle for the skirt relative to the object centre. 0° is the right-most position (along the +X axis), angles increase counter-clockwise.
Use this to control where the skirt begins to better align with part features or prime locations.
## Speed
Speed of skirt, in mm/s. Zero means use default layer extrusion speed.
Printing speed for the skirt in mm/s. Set to 0 to use the default first-layer extrusion speed.
Slower speeds give a more reliable prime; very fast skirt speeds may not adhere properly and come off, causing problems with the part.
## Height
How many layers of skirt. Usually only one layer.
Number of layers the skirt should be printed for. Usually 1 layer for priming. Increase the height if you want a taller draft shield effect.
## Shield
A draft shield is useful to protect an ABS or ASA print from warping and detaching from print bed due to wind draft. It is usually needed only with open frame printers, i.e. without an enclosure.
"Enabled = skirt is as tall as the highest printed object. Otherwise 'Skirt height' is used.
When enabled the skirt can be printed as a draft shield: a taller wall surrounding the part to help protect prints (especially ABS/ASA) from drafts and sudden temperature changes.
This is most useful for open-frame printers without an enclosure.
- If set to follow the highest object, the shield will be as tall as the tallest printed model on the bed.
- Otherwise it will use the value specified in "Skirt height".
> [!NOTE]
> With the draft shield active, the skirt will be printed at skirt distance from the object. Therefore, if brims are active it may intersect with them. To avoid this, increase the skirt distance value.
> With the draft shield active, the skirt will be printed at [skirt distance](#distance) from the object. Therefore, if brims are active it may intersect with them. To avoid this, increase the skirt distance value.
## Single loop after first layer
Limits the draft shield loops to one wall after the first layer. This is useful, on occasion, to conserve filament but may cause the draft shield to warp / crack.
When enabled, limits the draft shield to a single wall after the first layer (i.e. only one loop is printed on subsequent shield layers). This reduces filament and print time but makes the shield less robust and more prone to warping or cracking.