Wiki Update 12 - Others (#10452)

* Update others_settings_brim.md

* Improved brim

* brim wiki

* Update others_settings_brim.md

* Skirt

* Icons to settings sections

* Create Built-in-placeholders-variables.md

* Update others_settings_g_code_output.md

* Update others_settings_notes.md

* Update others_settings_post_processing_scripts.md

* special mode

* Fuzzy skin

* Image fix

* PA update

* Update pressure-advance-calib.md

* Phishing report link in README

* pa wiki link

* Esthetic -> Aesthetic
This commit is contained in:
Ian Bassi
2025-09-08 23:52:40 -03:00
committed by GitHub
parent 78eb3b464f
commit 4faaa5e6ee
30 changed files with 393 additions and 112 deletions

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# Fuzzy Skin
Randomly jitter while printing the wall, so that the surface has a rough look. This setting controls the fuzzy position.
Fuzzy skin randomly perturbs the wall path to produce a deliberately rough, matte appearance on the model surface.
These settings control where the effect is applied, how the noise is generated, and how aggressive the displacement or extrusion modulation is.
Useful for creating a textures or hide surface imperfections but will increase print time and will affect dimensional accuracy.
- [Fuzzy Skin Mode](#fuzzy-skin-mode)
- [Contour](#contour)
@@ -26,21 +29,24 @@ Randomly jitter while printing the wall, so that the surface has a rough look. T
## Fuzzy Skin Mode
Choose which parts of the model receive the fuzzy-skin effect.
### Contour
Use "Contour" to apply fuzzy skin only to the outer contour of the model.
Apply fuzzy skin only to the outermost contour (external perimeter) of the model.
Useful for creating a textured edge while keeping the inner surfaces smooth.
### Contour and Hole
Use "Contour and Hole" to apply fuzzy skin to the outer contour and holes of the model. This is useful for models with internal features that you want to highlight.
Apply fuzzy skin to both the outer contour and interior holes. Useful when you want the rough texture to appear on negative features as well.
### All Walls
Use "All Walls" to apply fuzzy skin to external and inner walls of the model.
Apply fuzzy skin to every wall (external and internal). This gives the strongest overall textured appearance but will increase slicing and print time considerably.
### Fuzzy Skin Generator Mode
Determines how the fuzzy skin effect will be reproduced:
Select the underlying method used to produce the fuzzy effect. Each mode has different trade-offs for strength, speed and mechanical load.
### Displacement
@@ -70,39 +76,51 @@ This is a combination of Displacement and Extrusion modes. The clarity of the dr
## Noise Type
Noise type to use for fuzzy skin generation.
Select the noise algorithm used to generate the random offsets. Different noise types produce distinct visual textures.
### Classic
Classic uniform random noise.
Simple uniform random noise. Produces a coarse, irregular texture.
![Fuzzy-skin-classic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/Fuzzy-skin/Fuzzy-skin-classic.png?raw=true)
### Perlin
Perlin noise, which gives a more consistent texture.
[Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise) generates smooth, natural-looking variations with coherent structure.
![Fuzzy-skin-perlin](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/Fuzzy-skin/Fuzzy-skin-perlin.png?raw=true)
### Billow
Billow noise is similar to Perlin noise, but has a clumpier appearance. It can create more pronounced features and is often used for natural textures.
![Fuzzy-skin-billow](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/Fuzzy-skin/Fuzzy-skin-billow.png?raw=true)
### Ridged Multifractal
Ridged noise with sharp, jagged features. Creates marble-like textures.
Creates sharp, jagged features and high-contrast detail. Useful for stone- or marble-like textures.
![Fuzzy-skin-ridged-multifractal](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/Fuzzy-skin/Fuzzy-skin-ridged-multifractal.png?raw=true)
### Voronoi
Voronoi noise divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.
[Voronoi noise](https://en.wikipedia.org/wiki/Worley_noise) divides the surface into Voronoi cells and displaces each cell independently, creating a patchwork or cellular texture.
![Fuzzy-skin-voronoi](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/Fuzzy-skin/Fuzzy-skin-voronoi.png?raw=true)
## Point distance
average distance between the random points introduced on each line segment.
Average distance between random sample points along each line segment.
Smaller values add more detail and increase computation; larger values produce coarser, faster results.
## Skin thickness
The width within which to jitter. It's advised to be below outer wall line width."
Maximum lateral width (in mm) over which points can be displaced. This defines how far the wall can be jittered.
Keep this below or near your outer wall line width and within nozzle/flow limits for reliable prints.
## Skin feature size
The base size of the coherent noise features, in mm. Higher values will result in larger features.
Base size of coherent noise features, in mm. Larger values yield bigger, more prominent structures; smaller values give fine-grained texture.
## Skin Noise Octaves
@@ -110,11 +128,14 @@ The number of octaves of coherent noise to use. Higher values increase the detai
## Skin Noise Persistence
The decay rate for higher octaves of the coherent noise. Lower values will result in smoother noise.
Controls how amplitude decays across octaves. Lower persistence results in smoother noise; higher persistence keeps finer-scale detail stronger.
## Apply fuzzy skin to first layer
Whether to apply fuzzy skin on the first layer.
Enable to apply fuzzy skin to the first layer.
> [!CAUTION]
> Can impact bed adhesion and surface contact.
## Credits