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Wiki Update 12 - Others (#10452)
* Update others_settings_brim.md * Improved brim * brim wiki * Update others_settings_brim.md * Skirt * Icons to settings sections * Create Built-in-placeholders-variables.md * Update others_settings_g_code_output.md * Update others_settings_notes.md * Update others_settings_post_processing_scripts.md * special mode * Fuzzy skin * Image fix * PA update * Update pressure-advance-calib.md * Phishing report link in README * pa wiki link * Esthetic -> Aesthetic
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# Fuzzy Skin
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Randomly jitter while printing the wall, so that the surface has a rough look. This setting controls the fuzzy position.
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Fuzzy skin randomly perturbs the wall path to produce a deliberately rough, matte appearance on the model surface.
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These settings control where the effect is applied, how the noise is generated, and how aggressive the displacement or extrusion modulation is.
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Useful for creating a textures or hide surface imperfections but will increase print time and will affect dimensional accuracy.
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- [Fuzzy Skin Mode](#fuzzy-skin-mode)
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- [Contour](#contour)
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## Fuzzy Skin Mode
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Choose which parts of the model receive the fuzzy-skin effect.
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### Contour
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Use "Contour" to apply fuzzy skin only to the outer contour of the model.
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Apply fuzzy skin only to the outermost contour (external perimeter) of the model.
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Useful for creating a textured edge while keeping the inner surfaces smooth.
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### Contour and Hole
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Use "Contour and Hole" to apply fuzzy skin to the outer contour and holes of the model. This is useful for models with internal features that you want to highlight.
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Apply fuzzy skin to both the outer contour and interior holes. Useful when you want the rough texture to appear on negative features as well.
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### All Walls
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Use "All Walls" to apply fuzzy skin to external and inner walls of the model.
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Apply fuzzy skin to every wall (external and internal). This gives the strongest overall textured appearance but will increase slicing and print time considerably.
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### Fuzzy Skin Generator Mode
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Determines how the fuzzy skin effect will be reproduced:
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Select the underlying method used to produce the fuzzy effect. Each mode has different trade-offs for strength, speed and mechanical load.
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### Displacement
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@@ -70,39 +76,51 @@ This is a combination of Displacement and Extrusion modes. The clarity of the dr
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## Noise Type
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Noise type to use for fuzzy skin generation.
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Select the noise algorithm used to generate the random offsets. Different noise types produce distinct visual textures.
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### Classic
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Classic uniform random noise.
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Simple uniform random noise. Produces a coarse, irregular texture.
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### Perlin
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Perlin noise, which gives a more consistent texture.
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[Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise) generates smooth, natural-looking variations with coherent structure.
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### Billow
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Billow noise is similar to Perlin noise, but has a clumpier appearance. It can create more pronounced features and is often used for natural textures.
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### Ridged Multifractal
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Ridged noise with sharp, jagged features. Creates marble-like textures.
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Creates sharp, jagged features and high-contrast detail. Useful for stone- or marble-like textures.
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### Voronoi
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Voronoi noise divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.
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[Voronoi noise](https://en.wikipedia.org/wiki/Worley_noise) divides the surface into Voronoi cells and displaces each cell independently, creating a patchwork or cellular texture.
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## Point distance
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average distance between the random points introduced on each line segment.
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Average distance between random sample points along each line segment.
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Smaller values add more detail and increase computation; larger values produce coarser, faster results.
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## Skin thickness
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The width within which to jitter. It's advised to be below outer wall line width."
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Maximum lateral width (in mm) over which points can be displaced. This defines how far the wall can be jittered.
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Keep this below or near your outer wall line width and within nozzle/flow limits for reliable prints.
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## Skin feature size
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The base size of the coherent noise features, in mm. Higher values will result in larger features.
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Base size of coherent noise features, in mm. Larger values yield bigger, more prominent structures; smaller values give fine-grained texture.
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## Skin Noise Octaves
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@@ -110,11 +128,14 @@ The number of octaves of coherent noise to use. Higher values increase the detai
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## Skin Noise Persistence
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The decay rate for higher octaves of the coherent noise. Lower values will result in smoother noise.
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Controls how amplitude decays across octaves. Lower persistence results in smoother noise; higher persistence keeps finer-scale detail stronger.
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## Apply fuzzy skin to first layer
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Whether to apply fuzzy skin on the first layer.
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Enable to apply fuzzy skin to the first layer.
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> [!CAUTION]
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> Can impact bed adhesion and surface contact.
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## Credits
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