Wiki Update 12 - Others (#10452)

* Update others_settings_brim.md

* Improved brim

* brim wiki

* Update others_settings_brim.md

* Skirt

* Icons to settings sections

* Create Built-in-placeholders-variables.md

* Update others_settings_g_code_output.md

* Update others_settings_notes.md

* Update others_settings_post_processing_scripts.md

* special mode

* Fuzzy skin

* Image fix

* PA update

* Update pressure-advance-calib.md

* Phishing report link in README

* pa wiki link

* Esthetic -> Aesthetic
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Ian Bassi
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# Brim
Brim is a flat layer printed around the base of a model to help with adhesion to the print bed. It can be useful for models with small footprints or those that are prone to warping.
Brim is a flat layer printed around a model's base to improve adhesion to the print bed. It is useful for models with small footprints or those prone to warping.
![brim](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim.png?raw=true)
- [Type](#type)
- [Auto](#auto)
- [Painted](#painted)
- [Outer](#outer)
- [Inner](#inner)
- [Outer and Inner](#outer-and-inner)
- [Mouse Ears](#mouse-ears)
- [Ear max angle](#ear-max-angle)
- [Ear detection radius](#ear-detection-radius)
- [Width](#width)
- [Brim-Object Gap](#brim-object-gap)
## Type
This controls the generation of the brim at outer and/or inner side of models.
Auto means the brim width is analyzed and calculated automatically.
Controls how the brim is generated on a model's outer and/or inner sides.
### Auto
The Auto brim feature computes an optimal brim width by evaluating material properties, part geometry, printing speed, and thermal characteristics.
- Model geometry
- Uses the model's bounding box to determine dimensions.
- Height-to-area ratio: `height/(width²*length)`.
- Printing speed
- Higher maximum printing speeds generally increase the recommended brim width.
- Thermal length
- Defined as the diagonal of the model's base.
- Reference thermal lengths (material-specific):
- ABS, PA-CF, PET-CF: 100
- PC: 40
- TPU: 1000
- Material adhesion coefficient
- Default: 1
- PETG/PCTG: 2
- TPU: 0.5
The computed brim width is capped at 20 mm and at 1.5× the thermal length. If the final width is under 5 mm and also less than 1.5× the thermal length, no brim will be generated (width = 0).
### Painted
Painted will generate a brim only on painted areas of the model in the Prepare tab.
Generates a brim only on areas that have been painted ![toolbar_brimears_dark](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/toolbar_brimears_dark.svg?raw=true) in the Prepare tab .
### Outer
Outer will generate a brim around the outer perimeter of the model.
Easier to remove than inner brim but can affect the model's appearance if the brim is not removed cleanly.
Creates a brim around the model's outer perimeter.
Easier to remove than an inner brim, but may affect the model's appearance if not removed cleanly.
![brim-outer](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-outer.png?raw=true)
### Inner
Inner will generate a brim around the inner perimeter of the model.
More difficult to remove than outer brim and may close the model's inner details, but can hide where the brim was removed.
Creates a brim around inner perimeters.
More difficult to remove and less effective than an outer brim and may obscure fine inner details, but it can hide the brim removal seam.
![brim-inner](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-inner.png?raw=true)
### Outer and Inner
Creates a brim around both the outer and inner perimeters of the model.
This approach combines the **disadvantages** of both brim types, making it more difficult to remove while potentially obscuring fine details but improving overall adhesion.
![brim-outer-inner](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-outer-inner.png?raw=true)
> [!TIP]
>> Consider using a [raft](support_settings_raft) on complex models/materials.
### Mouse Ears
Mouse ears are small extensions added to the brim to help with adhesion and prevent warping.
Usually this ears are added in the corners of objects to provide additional support and affect the model's appearance less than a full brim.
Mouse ears are small, local brim extensions (typically placed near corners and sharp features) that improve bed adhesion and reduce warping while using less material than a full brim.
The geometry analysis routine selects candidate locations based on the configured angle threshold and detection radius.
![brim-mouse-ears](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/brim/brim-mouse-ears.png?raw=true)
#### Ear max angle
Maximum angle to let a brim ear appear.
If set to 0, no brim will be created.
If set to ~180, brim will be created on everything but straight sections.
Angle threshold (degrees) used to decide where mouse ears may be placed:
- 0° — disabled; no mouse ears are generated.
- Between 0° and 180° — ears are created at features with local angles sharper (smaller) than the threshold.
- 180° — ears are allowed on almost any non-straight feature.
#### Ear detection radius
The geometry will be decimated before detecting sharp angles. This parameter indicates the minimum length of the deviation for the decimation.
The geometry will be decimated before detecting sharp angles.
This parameter indicates the minimum length of the deviation for the decimation.
0 to deactivate.
## Width
Distance from model to the outermost brim line.
Distance between the model and the outermost brim line.
Increasing this value widens the brim, which can improve adhesion but increases material usage.
## Brim-Object Gap
A gap between innermost brim line and object can make brim be removed more easily.
Gap between the innermost brim line and the object.
Increasing the gap makes the brim easier to remove but reduces its adhesion benefit; very large gaps may eliminate contact and negate the brim's purpose.