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SlaSupports gizmo - most of updating now assumes that common data struct is updated properly
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@@ -366,6 +366,7 @@ bool CommonGizmosData::update_from_backend(GLCanvas3D& canvas, ModelObject* mode
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m_model_object_id = m_model_object->id();
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if (m_mesh != m_old_mesh) {
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wxBusyCursor wait;
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m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
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m_object_clipper.reset();
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m_supports_clipper.reset();
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