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Do not render selection's bounding box when any gizmo is active
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@@ -517,7 +517,7 @@ public:
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void translate(unsigned int object_idx, const Vec3d& displacement);
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void translate(unsigned int object_idx, unsigned int instance_idx, const Vec3d& displacement);
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void render(bool show_indirect_selection) const;
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void render() const;
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private:
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void _update_valid();
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@@ -531,7 +531,6 @@ public:
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void _remove_object(unsigned int object_idx);
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void _calc_bounding_box() const;
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void _render_selected_volumes() const;
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void _render_unselected_instances() const;
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void _render_bounding_box(const BoundingBoxf3& box, float* color) const;
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void _synchronize_unselected_instances();
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};
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