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include "libslic3r" from slic3r project directly, not as "../../libslicer"
(rely on -Ilibslic3r set correctly) for the slic3r project.
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@@ -2,7 +2,7 @@
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#include "GLShader.hpp"
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#include "../../libslic3r/Utils.hpp"
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#include "libslic3r/Utils.hpp"
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#include <boost/nowide/fstream.hpp>
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#include <string>
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