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Url update: SoftFever/OrcaSlicer -> OrcaSlicer/OrcaSlicer (#11371)
* SoftFever/OrcaSlicer -> OrcaSlicer/OrcaSlicer * Revert for deps
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@@ -2,7 +2,7 @@
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Brim is a flat layer printed around a model's base to improve adhesion to the print bed. It is useful for models with small footprints or those prone to warping.
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- [Type](#type)
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- [Auto](#auto)
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@@ -44,28 +44,28 @@ The computed brim width is capped at 20 mm and at 1.5× the thermal length. If t
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### Painted
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Generates a brim only on areas that have been painted  in the Prepare tab .
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Generates a brim only on areas that have been painted  in the Prepare tab .
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### Outer
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Creates a brim around the model's outer perimeter.
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Easier to remove than an inner brim, but may affect the model's appearance if not removed cleanly.
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### Inner
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Creates a brim around inner perimeters.
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More difficult to remove and less effective than an outer brim and may obscure fine inner details, but it can hide the brim removal seam.
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### Outer and Inner
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Creates a brim around both the outer and inner perimeters of the model.
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This approach combines the **disadvantages** of both brim types, making it more difficult to remove while potentially obscuring fine details but improving overall adhesion.
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> [!TIP]
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>> Consider using a [raft](support_settings_raft) on complex models/materials.
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@@ -75,7 +75,7 @@ This approach combines the **disadvantages** of both brim types, making it more
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Mouse ears are small, local brim extensions (typically placed near corners and sharp features) that improve bed adhesion and reduce warping while using less material than a full brim.
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The geometry analysis routine selects candidate locations based on the configured angle threshold and detection radius.
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#### Ear max angle
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@@ -50,14 +50,14 @@ Select the underlying method used to produce the fuzzy effect. Each mode has dif
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### Displacement
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The classic method is when the pattern on the walls is achieved by shifting the printhead perpendicular to the wall.
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It gives a predictable result, but decreases the strength entire shells and open the pores inside the walls. It also increases the mechanical stress on the kinematics of the printer. The speed of general printing is slowing down.
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### Extrusion
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The fuzzy skin condition is obtained by changing the amount of extruded plastic as the print head moves linearly. There is no extra load on the kinematics, there is no decrease in the printing speed, the pores do not open, but the drawing turns out to be smoother by a factor of 2. It is suitable for creating "loose" walls to reduce internal stress into extruded plastic, or masking printing defects on the side walls - a matte effect.
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@@ -67,7 +67,7 @@ The fuzzy skin condition is obtained by changing the amount of extruded plastic
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### Combined
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This is a combination of Displacement and Extrusion modes. The clarity of the drawing is the same in the classic mode, but the walls remain strong and tight. The load on the kinematics is 2 times lower. The printing speed is faster than in Displacement mode, but the elapsed time will still be longer.
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@@ -82,31 +82,31 @@ Select the noise algorithm used to generate the random offsets. Different noise
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Simple uniform random noise. Produces a coarse, irregular texture.
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### Perlin
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[Perlin noise](https://en.wikipedia.org/wiki/Perlin_noise) generates smooth, natural-looking variations with coherent structure.
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### Billow
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Billow noise is similar to Perlin noise, but has a clumpier appearance. It can create more pronounced features and is often used for natural textures.
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### Ridged Multifractal
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Creates sharp, jagged features and high-contrast detail. Useful for stone- or marble-like textures.
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### Voronoi
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[Voronoi noise](https://en.wikipedia.org/wiki/Worley_noise) divides the surface into Voronoi cells and displaces each cell independently, creating a patchwork or cellular texture.
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## Point distance
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@@ -20,7 +20,7 @@ Number of skirt loops to print.
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Usually 2 loops are recommended but increasing loops improve priming and give a larger buffer between the nozzle and the part, at the cost of extra filament and time.
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Set to 0 to disable the skirt.
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## Type
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@@ -29,14 +29,14 @@ Set to 0 to disable the skirt.
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A single skirt that surrounds all objects on the bed.
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Recommended for general use.
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### Per object
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Each object gets its own skirt printed separately.
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Recommended when using [Print sequence by object](others_settings_special_mode#by-object).
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## Minimum extrusion Length
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@@ -31,7 +31,7 @@ Use this for most prints where no special modifications are needed.
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Use "Close holes" to automatically close all holes in the model during slicing in the XY plane.
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This can help with models that have gaps or incomplete surfaces, ensuring a more solid print.
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### Even Odd
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