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Fix wrong plate y possition after switching profiles with different bed size (#7923)
* FIX:update custom_texture when new_shape=false Jira: STUDIO-5287 Change-Id: I3add95f9f9345c14a48cc7467513d1b3ce95f4c9 (cherry picked from commit9ce7de10f4) * FIX: correct the bed model to the print area origin point Change-Id: Ieb856dff421d39694966e3c13c519f4ffa3da5c2 (cherry picked from commit32892514ff) * Avoid unnecessary copy of `position` parameter * Merge branch 'main' into bugfox/plater-y
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@@ -246,7 +246,7 @@ void Bed3D::Axes::render()
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//BBS: add part plate logic
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bool Bed3D::set_shape(const Pointfs& printable_area, const double printable_height, const std::string& custom_model, bool force_as_custom,
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const Vec2d position, bool with_reset)
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const Vec2d& position, bool with_reset)
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{
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/*auto check_texture = [](const std::string& texture) {
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boost::system::error_code ec; // so the exists call does not throw (e.g. after a permission problem)
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@@ -612,7 +612,7 @@ void Bed3D::render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, co
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void Bed3D::update_model_offset()
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{
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// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
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Vec3d shift = m_extended_bounding_box.center();
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Vec3d shift = m_build_volume.bounding_volume().center();
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shift(2) = -0.03;
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Vec3d* model_offset_ptr = const_cast<Vec3d*>(&m_model_offset);
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*model_offset_ptr = shift;
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