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Remove any Perl related code from libslic3r
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@@ -1,7 +1,7 @@
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#ifndef slic3r_TriangleMesh_hpp_
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#define slic3r_TriangleMesh_hpp_
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#include <myinit.h>
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#include "libslic3r.h"
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#include <admesh/stl.h>
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#include <vector>
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#include "BoundingBox.hpp"
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@@ -53,11 +53,6 @@ class TriangleMesh
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stl_file stl;
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bool repaired;
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#ifdef SLIC3RXS
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SV* to_SV();
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void ReadFromPerl(SV* vertices, SV* facets);
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#endif
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private:
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void require_shared_vertices();
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friend class TriangleMeshSlicer;
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