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Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
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@@ -509,10 +509,6 @@ public:
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static bool init(wxGLCanvas* canvas);
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static bool set_current(wxGLCanvas* canvas, bool force);
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static void reset_current_canvas();
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static void set_active(wxGLCanvas* canvas, bool active);
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static void set_as_dirty(wxGLCanvas* canvas);
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static unsigned int get_volumes_count(wxGLCanvas* canvas);
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