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Fix canvas background in dark mode
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@@ -6820,7 +6820,7 @@ void GLCanvas3D::_render_background()
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GLShaderProgram* shader = wxGetApp().get_shader("background");
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("top_color", use_error_color ? ERROR_BG_LIGHT_COLOR : DEFAULT_BG_LIGHT_COLOR);
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shader->set_uniform("top_color", bottom_color);
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shader->set_uniform("bottom_color", bottom_color);
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m_background.render();
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shader->stop_using();
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