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Changed the Slic3r coordinate type from long to int32 to match
the point type on Windows / Linux / OSX to achieve the same behavior on all the 32 / 64bit systems. (Windows always treats the long as 32bit int, while Linux treats long as a 64bit int).
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@@ -26,8 +26,8 @@
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float spacing();
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float spacing_to(Flow* other)
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%code{% RETVAL = THIS->spacing(*other); %};
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long scaled_width();
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long scaled_spacing();
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int scaled_width();
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int scaled_spacing();
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double mm3_per_mm();
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%{
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