mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-19 19:33:47 +00:00
Use a single gl context created in c++
This commit is contained in:
@@ -168,13 +168,12 @@ use_VBOs()
|
||||
RETVAL = _3DScene::use_VBOs();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
|
||||
bool
|
||||
add_canvas(canvas, context)
|
||||
add_canvas(canvas)
|
||||
SV *canvas;
|
||||
SV *context;
|
||||
CODE:
|
||||
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext"));
|
||||
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
|
||||
Reference in New Issue
Block a user