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https://github.com/OrcaSlicer/OrcaSlicer.git
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Use a single gl context created in c++
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@@ -43,6 +43,7 @@ class GLCanvas3DManager
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typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
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wxGLContext* m_context;
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CanvasesMap m_canvases;
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GLInfo m_gl_info;
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bool m_gl_initialized;
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@@ -51,8 +52,9 @@ class GLCanvas3DManager
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public:
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GLCanvas3DManager();
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~GLCanvas3DManager();
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bool add(wxGLCanvas* canvas, wxGLContext* context);
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bool add(wxGLCanvas* canvas);
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bool remove(wxGLCanvas* canvas);
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void remove_all();
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