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Use a single gl context created in c++
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@@ -550,7 +550,7 @@ public:
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static std::string get_gl_info(bool format_as_html, bool extensions);
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static bool use_VBOs();
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static bool add_canvas(wxGLCanvas* canvas, wxGLContext* context);
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static bool add_canvas(wxGLCanvas* canvas);
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static bool remove_canvas(wxGLCanvas* canvas);
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static void remove_all_canvases();
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