fix: SLIC3R_PCH=OFF now builds on Windows, allowing compiler caching (#15552)

This commit is contained in:
Kris Austin
2026-09-06 18:06:18 -03:00
committed by GitHub
parent 0365304ae0
commit 43ce8c5e46
14 changed files with 159 additions and 4 deletions
+1
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@@ -3,6 +3,7 @@
#include "wx/bitmap.h"
#include "wx/dragimag.h"
#include "wx/panel.h"
namespace Slic3r { namespace GUI {
+1
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@@ -12,6 +12,7 @@
#include "BuildCommit.hpp"
#include "Downloader.hpp"
#include <boost/chrono/duration.hpp>
#include <boost/locale/encoding_utf.hpp>
#include <boost/log/detail/native_typeof.hpp>
#include <libslic3r/Config.hpp>
#include <mutex>
+1 -1
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@@ -199,7 +199,7 @@ public:
OptionsGroup(wxWindow *_parent, const wxString &title, const wxString &icon, bool is_tab_opt = false,
column_t extra_clmn = nullptr);
~OptionsGroup() { clear(true); }
virtual ~OptionsGroup() { clear(true); }
wxGridSizer* get_grid_sizer() { return m_grid_sizer; }
const std::vector<Line>& get_lines() { return m_lines; }
+3
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@@ -8,6 +8,9 @@
#ifndef wxMediaCtrl3_h
#define wxMediaCtrl3_h
#include <chrono>
#include "wx/window.h"
#include "wx/bitmap.h"
#include "wx/uri.h"
#include "wx/mediactrl.h"