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Fix rendering painted triangles (not showing when viewed in direction of the normal)
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@@ -79,7 +79,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
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glsafe(::glPolygonOffset(-1.0, 1.0));
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glsafe(::glPolygonOffset(-1.0, -1.0));
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// Take care of the clipping plane. The normal of the clipping plane is
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// Take care of the clipping plane. The normal of the clipping plane is
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// saved with opposite sign than we need to pass to OpenGL (FIXME)
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// saved with opposite sign than we need to pass to OpenGL (FIXME)
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