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Removed GLVolume non-VBO rendering
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@@ -99,14 +99,14 @@ void Selection::set_volumes(GLVolumePtrs* volumes)
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update_valid();
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}
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bool Selection::init(bool useVBOs)
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bool Selection::init()
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{
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if (!m_arrow.init(useVBOs))
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if (!m_arrow.init())
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return false;
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m_arrow.set_scale(5.0 * Vec3d::Ones());
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if (!m_curved_arrow.init(useVBOs))
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if (!m_curved_arrow.init())
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return false;
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m_curved_arrow.set_scale(5.0 * Vec3d::Ones());
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