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Snap in gizmo scale 3D when holding Shift pressed
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@@ -602,7 +602,7 @@ private:
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Linef3& mouse_ray, const Point* mouse_pos = nullptr);
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void update(const Linef3& mouse_ray, bool shift_down, const Point* mouse_pos = nullptr);
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#if ENABLE_GIZMOS_RESET
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void process_double_click();
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#endif // ENABLE_GIZMOS_RESET
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