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Introduction of a greedy Traveling Salesman Problem algorithm,
producing better shortest path estimate than the "closest next neighbor" heuristics. The new greedy algorithm utilizes KD tree for closest end point search, and builds a graph to detect loops. PerimeterGenerator newly uses the optimized TSP algorithm. ExtrusionEntity has been refactored / simplified.
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@@ -100,7 +100,7 @@ add_library(libslic3r STATIC
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Geometry.cpp
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Geometry.hpp
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Int128.hpp
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# KdTree.hpp
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KdTreeIndirect.hpp
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Layer.cpp
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Layer.hpp
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LayerRegion.cpp
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@@ -142,6 +142,8 @@ add_library(libslic3r STATIC
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PrintObject.cpp
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PrintRegion.cpp
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Semver.cpp
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ShortestPath.cpp
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ShortestPath.hpp
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SLAPrint.cpp
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SLAPrint.hpp
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SLA/SLAAutoSupports.hpp
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