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fixes compiler warnings (#9619)
* compiler warnings: adds SYSTEM to [target_]include_directories to skip warnings originating from dependencies * compiler warnings: uninitialized/unused variables, missing parenthesis, pragma * compiler warnings: redundant template type, missing curly braces, pass 0 instead of NULL as int argument * compiler warnings: removes fclose(fp) where fp==nullptr since fclose() has attribute __nonnull((1)) * compiler warnings: uninitialized variables, missing parentheses, missing curly braces * compiler warnings: ? as lower precedence than << * compiler warnings: unused variable * compiler warnings: unused result * compiler warnings: undefined/unused variable * compiler warnings: uninitialized variable
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9569841091
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3ecca6116d
@@ -51,7 +51,7 @@ void StateHandler::update_binds()
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int diff = bind_states ^ bind_states_;
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State states[] = {Enabled, Checked, Focused, Hovered, Pressed};
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wxEventType events[] = {EVT_ENABLE_CHANGED, wxEVT_CHECKBOX, wxEVT_SET_FOCUS, wxEVT_ENTER_WINDOW, wxEVT_LEFT_DOWN};
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wxEventType events2[] = {{0}, {0}, wxEVT_KILL_FOCUS, wxEVT_LEAVE_WINDOW, wxEVT_LEFT_UP};
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wxEventType events2[] = {0, 0, wxEVT_KILL_FOCUS, wxEVT_LEAVE_WINDOW, wxEVT_LEFT_UP};
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for (int i = 0; i < 5; ++i) {
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int s = states[i];
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if (diff & s) {
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@@ -74,7 +74,7 @@ void StateHandler::set_state(int state, int mask)
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{
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if ((states_ & mask) == (state & mask)) return;
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int old = states_;
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states_ = states_ & ~mask | state & mask;
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states_ = (states_ & ~mask) | (state & mask);
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if (old != states_ && (old | states2_) != (states_ | states2_)) {
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if (parent_)
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parent_->changed(states_ | states2_);
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@@ -94,7 +94,7 @@ void StateHandler::changed(wxEvent &event)
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{
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event.Skip();
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wxEventType events[] = {EVT_ENABLE_CHANGED, wxEVT_CHECKBOX, wxEVT_SET_FOCUS, wxEVT_ENTER_WINDOW, wxEVT_LEFT_DOWN};
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wxEventType events2[] = {{0}, {0}, wxEVT_KILL_FOCUS, wxEVT_LEAVE_WINDOW, wxEVT_LEFT_UP};
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wxEventType events2[] = {0, 0, wxEVT_KILL_FOCUS, wxEVT_LEAVE_WINDOW, wxEVT_LEFT_UP};
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int old = states_;
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// some events are from another window (ex: text_ctrl of TextInput), save state in states2_ to avoid conflicts
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for (int i = 0; i < 5; ++i) {
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