Brim: optionally generate brim from Elephant Foot Compensation outline (#11760)

* Brim can follow EFC outline

* Optimization

* Update Spanish EFC brim description

Adopt reviewer-proposed wording from RF47.

Co-authored-by: RF47 <RF47@users.noreply.github.com>

* Tag Orca specific changes

Tag Orca specific changes vs. Bambu using the comment //ORCA: . This helps when reviewing merge commits from upstream Bambu so we don't end up causing regressions when pulling in commits from upstream

* Tooltip update

---------

Co-authored-by: RF47 <RF47@users.noreply.github.com>
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
This commit is contained in:
Kiss Lorand
2025-12-29 03:35:44 +02:00
committed by GitHub
parent b93112c674
commit 3dc80593bd
31 changed files with 624 additions and 1016 deletions

View File

@@ -2493,7 +2493,7 @@ msgid "Plate"
msgstr "列印板"
msgid "Brim"
msgstr "Brim"
msgstr "邊緣"
msgid "Object/Part Setting"
msgstr "物件/零件 設定"
@@ -11560,6 +11560,26 @@ msgid ""
"easily."
msgstr "在 Brim 和模型之間設定間隙,能夠讓 Brim 更容易拆除"
msgid "Brim follows compensated outline"
msgstr "邊緣 遵循補償輪廓"
msgid ""
"When enabled, the brim is aligned with the first-layer perimeter geometry "
"after Elephant Foot Compensation is applied.\n"
"This option is intended for cases where Elephant Foot Compensation "
"significantly alters the first-layer footprint.\n"
"\n"
"If your current setup already works well, enabling it may be unnecessary and "
"can cause the brim to fuse with upper layers."
msgstr ""
"啟用後,邊緣 與第一層周邊幾何體對齊 "
"應用像腳補償後。\n"
"此選項適用於像腳補償的情況 "
"顯著改變第一層足跡。\n"
"\n"
"如果您當前的設置已經運行良好,則可能沒有必要啟用它,並且 "
"可以導致 邊緣 與上層融合。"
msgid "Brim ears"
msgstr "耳狀 Brim"