Brim: optionally generate brim from Elephant Foot Compensation outline (#11760)

* Brim can follow EFC outline

* Optimization

* Update Spanish EFC brim description

Adopt reviewer-proposed wording from RF47.

Co-authored-by: RF47 <RF47@users.noreply.github.com>

* Tag Orca specific changes

Tag Orca specific changes vs. Bambu using the comment //ORCA: . This helps when reviewing merge commits from upstream Bambu so we don't end up causing regressions when pulling in commits from upstream

* Tooltip update

---------

Co-authored-by: RF47 <RF47@users.noreply.github.com>
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
This commit is contained in:
Kiss Lorand
2025-12-29 03:35:44 +02:00
committed by GitHub
parent b93112c674
commit 3dc80593bd
31 changed files with 624 additions and 1016 deletions

View File

@@ -11817,6 +11817,26 @@ msgstr ""
"가장 안쪽 브림 라인과 객체 사이에 간격을 주어 쉽게 브림을 제거 할 수 있게 합"
"니다"
msgid "Brim follows compensated outline"
msgstr "브림는 보상된 아웃라인을 따릅니다."
msgid ""
"When enabled, the brim is aligned with the first-layer perimeter geometry "
"after Elephant Foot Compensation is applied.\n"
"This option is intended for cases where Elephant Foot Compensation "
"significantly alters the first-layer footprint.\n"
"\n"
"If your current setup already works well, enabling it may be unnecessary and "
"can cause the brim to fuse with upper layers."
msgstr ""
"활성화되면 브림은 첫 번째 레이어 주변 형상과 정렬됩니다 "
"코끼리 발 보정이 적용된 후.\n"
"이 옵션은 코끼리 발 보상이 적용되는 경우를 위한 것입니다 "
"첫 번째 레이어 공간을 크게 변경합니다.\n"
"\n"
"현재 설정이 이미 잘 작동하는 경우 활성화할 필요가 없으며 "
"브림이 상위 레이어와 융합될 수 있습니다."
msgid "Brim ears"
msgstr "브림 귀"