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Brim: optionally generate brim from Elephant Foot Compensation outline (#11760)
* Brim can follow EFC outline * Optimization * Update Spanish EFC brim description Adopt reviewer-proposed wording from RF47. Co-authored-by: RF47 <RF47@users.noreply.github.com> * Tag Orca specific changes Tag Orca specific changes vs. Bambu using the comment //ORCA: . This helps when reviewing merge commits from upstream Bambu so we don't end up causing regressions when pulling in commits from upstream * Tooltip update --------- Co-authored-by: RF47 <RF47@users.noreply.github.com> Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
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@@ -11730,6 +11730,26 @@ msgid ""
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msgstr ""
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"Mezera mezi nejvnitřnějším límcem a předmětem může usnadnit odstranění límce"
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msgid "Brim follows compensated outline"
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msgstr "Límec sleduje kompenzovaný obrys"
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msgid ""
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"When enabled, the brim is aligned with the first-layer perimeter geometry "
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"after Elephant Foot Compensation is applied.\n"
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"This option is intended for cases where Elephant Foot Compensation "
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"significantly alters the first-layer footprint.\n"
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"\n"
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"If your current setup already works well, enabling it may be unnecessary and "
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"can cause the brim to fuse with upper layers."
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msgstr ""
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"Když je povoleno, límec je zarovnán s obvodovou geometrií první vrstvy "
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"po použití kompenzace sloní nohy.\n"
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"Tato možnost je určena pro případy, kdy je kompenzace sloní nohy "
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"výrazně mění stopu první vrstvy.\n"
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"\n"
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"Pokud vaše aktuální nastavení již funguje dobře, jeho povolení může být zbytečné a "
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"může způsobit spojení límec s horními vrstvami."
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msgid "Brim ears"
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msgstr "Uši límce"
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