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Use float for elapsed_time
When accumulating elapsed_time from many moves that take less than 1 second, elapsed_time does not get incremented because (unsigned int)0.9 = 0.
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@@ -129,9 +129,9 @@
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void set_first_layer(bool value)
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%code{% THIS->first_layer = value; %};
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unsigned int elapsed_time()
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float elapsed_time()
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%code{% RETVAL = THIS->elapsed_time; %};
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void set_elapsed_time(unsigned int value)
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void set_elapsed_time(float value)
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%code{% THIS->elapsed_time = value; %};
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bool last_pos_defined();
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