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Use float for elapsed_time
When accumulating elapsed_time from many moves that take less than 1 second, elapsed_time does not get incremented because (unsigned int)0.9 = 0.
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@@ -198,7 +198,7 @@ Wipe::wipe(GCode &gcodegen, bool toolchange)
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GCode::GCode()
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: placeholder_parser(NULL), enable_loop_clipping(true), enable_cooling_markers(false), layer_count(0),
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layer_index(-1), layer(NULL), first_layer(false), elapsed_time(0), volumetric_speed(0),
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layer_index(-1), layer(NULL), first_layer(false), elapsed_time(0.0), volumetric_speed(0),
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_last_pos_defined(false)
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{
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}
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