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Always clear existing facets first if not kept
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@@ -1997,6 +1997,10 @@ std::optional<TriangleSelector::SavedPainting> ModelVolume::save_painting() cons
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void ModelVolume::restore_painting(const std::optional<TriangleSelector::SavedPainting>& saved, const bool keep_existing_paint)
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void ModelVolume::restore_painting(const std::optional<TriangleSelector::SavedPainting>& saved, const bool keep_existing_paint)
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{
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{
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if (!keep_existing_paint) {
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reset_extra_facets();
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}
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if (!saved) {
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if (!saved) {
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return;
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return;
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}
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}
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