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https://github.com/OrcaSlicer/OrcaSlicer.git
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NEW:add "Fade out" effect for BaseTransparentDPIFrame
jira: none Change-Id: Ied2fd3a07c213c3518183865169728a87a7d5b1a (cherry picked from commit c5406570bc8647d243011e330f4bd618bcceec85)
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@@ -16,8 +16,7 @@ class BaseTransparentDPIFrame : public Slic3r::GUI::DPIFrame
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public:
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enum DisappearanceMode {
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None,
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TimedDisappearance,//defalut 7 second
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QuickDisappearance
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TimedDisappearance // unit: second
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};
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BaseTransparentDPIFrame(wxWindow * parent,
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@@ -26,33 +25,54 @@ public:
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int ok_button_width,
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wxString win_text,
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wxString ok_text,
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wxString cancel_text = "",
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wxString cancel_text = "",
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DisappearanceMode disappearance_mode = DisappearanceMode::None);
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~BaseTransparentDPIFrame() override;
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void on_dpi_changed(const wxRect &suggested_rect) override;
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void on_show();
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void on_hide();
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void clear_timer_count();
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bool Show(bool show =true) override;
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bool Show(bool show = true) override;
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virtual void deal_ok();
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virtual void deal_cancel();
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virtual void on_timer(wxTimerEvent &event);
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virtual void deal_ok();
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virtual void deal_cancel();
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virtual void on_timer(wxTimerEvent &event);
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void set_target_pos_and_gradual_disappearance(wxPoint pos);
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void call_start_gradual_disappearance();
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protected:
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Button * m_button_ok = nullptr;
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Button * m_button_cancel = nullptr;
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Button *m_button_ok = nullptr;
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Button *m_button_cancel = nullptr;
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DisappearanceMode m_timed_disappearance_mode;
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float m_timer_count = 0;
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wxTimer *m_refresh_timer{nullptr};
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int m_disappearance_second = 2500;//unit ms: mean 5s
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float m_timer_count = 0;
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wxTimer * m_refresh_timer{nullptr};
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int m_disappearance_second = 1500; // unit ms: mean 5s
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bool m_move_to_target_gradual_disappearance = false;
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wxPoint m_target_pos;
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private:
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wxBoxSizer *m_sizer_main{nullptr};
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wxSize m_max_size;
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wxSize m_step_size;
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wxPoint m_step_pos;
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wxPoint m_start_pos;
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float m_time_move{6.0f};
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float m_time_gradual_and_scale{100.0f};
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int m_init_transparent{220};
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int m_step_transparent;
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int m_display_stage = 0;//0 normal //1 gradual
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bool m_enter_window_valid{true};
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private:
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void init_timer();
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void start_gradual_disappearance();
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void init_timer();
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void calc_step_transparent();
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void on_close();
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void show_sizer(wxSizer *sizer, bool show);
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void hide_all();
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void begin_gradual_disappearance();
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void begin_move_to_target_and_gradual_disappearance();
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};
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}} // namespace Slic3r::GUI
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#endif // _STEP_MESH_DIALOG_H_
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