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Flip X mouse deltas if bed is upside down (when camera up vector has negative Z)
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@@ -25,6 +25,7 @@ Camera::Camera()
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, phi(45.0f)
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// , distance(0.0f)
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, requires_zoom_to_bed(false)
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, inverted_phi(false)
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, m_theta(45.0f)
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, m_target(Vec3d::Zero())
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{
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