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Reddish background when detected out of print volume toolpaths
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@@ -430,6 +430,13 @@ enable_force_zoom_to_bed(canvas, enable)
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CODE:
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_3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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enable_dynamic_background(canvas, enable)
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SV *canvas;
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bool enable;
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CODE:
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_3DScene::enable_dynamic_background((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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allow_multisample(canvas, allow)
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SV *canvas;
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