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Reddish background when detected out of print volume toolpaths
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@@ -418,6 +418,13 @@ void GLCanvas3DManager::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable
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it->second->enable_force_zoom_to_bed(enable);
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}
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void GLCanvas3DManager::enable_dynamic_background(wxGLCanvas* canvas, bool enable)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->enable_dynamic_background(enable);
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}
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void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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