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https://github.com/OrcaSlicer/OrcaSlicer.git
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Fixed conflicts after merge with master
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11
resources/shaders/mm_contour.fs
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11
resources/shaders/mm_contour.fs
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@@ -0,0 +1,11 @@
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#version 110
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const float EPSILON = 0.0001;
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void main()
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{
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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// Values inside depth buffer for fragments of the contour of a selected area are offset
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// by small epsilon to solve z-fighting between painted triangles and contour lines.
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gl_FragDepth = gl_FragCoord.z - EPSILON;
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}
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6
resources/shaders/mm_contour.vs
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6
resources/shaders/mm_contour.vs
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@@ -0,0 +1,6 @@
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#version 110
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void main()
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{
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gl_Position = ftransform();
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}
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@@ -1,12 +1,14 @@
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#version 110
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attribute vec4 v_position;
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attribute vec3 v_position;
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attribute vec2 v_tex_coords;
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varying vec2 tex_coords;
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void main()
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{
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gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * v_position;
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gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
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// the following line leads to crash on some Intel graphics card
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//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
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tex_coords = v_tex_coords;
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}
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