Let Cancel stop a texture bake while it simplifies

Once the budget is met the progress fraction stops moving, and a cancel was only checked when it
moved, so Cancel did nothing until the flat-face merging finished. It is now also checked every 16k
steps.
This commit is contained in:
SoftFever
2026-09-30 19:31:54 +08:00
parent 7c0a3ab916
commit 36ebe0cde5
2 changed files with 32 additions and 9 deletions
@@ -457,6 +457,16 @@ DecimateResult decimate(const TriSoup &geometry, size_t target_triangles, bool h
const HeapEntry top = heap_pop();
++pops;
if (on_progress) {
// Every 16 k pops as well as whenever the fraction moves: this is the only place a cancel
// is seen, and past the target the fraction stops moving.
const double p = std::min(1.0, double(init_faces - active_faces) / double(to_remove));
if (p - last_progress > 0.005 || (pops & 0x3fff) == 0) {
last_progress = p;
if (!on_progress(p))
break;
}
}
// The popped entry is the cheapest left, so exceeding the tolerance ends the run.
if (reached_target && top.cost > harvest_ceil)
break;
@@ -527,15 +537,6 @@ DecimateResult decimate(const TriSoup &geometry, size_t target_triangles, bool h
}
}
maybe_compact();
if (on_progress) {
const double p = std::min(1.0, double(init_faces - active_faces) / double(to_remove));
if (p - last_progress > 0.005) {
last_progress = p;
if (!on_progress(p))
break;
}
}
}
BOOST_LOG_TRIVIAL(info) << "TextureBake decimate: pops=" << pops << " stale=" << stale_pops