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Renamed shift_x and shift_y into origin
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@@ -873,7 +873,7 @@ sub write_gcode {
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# this happens before Z goes down to layer 0 again, so that
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# no collision happens hopefully.
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if ($finished_objects > 0) {
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$gcodegen->set_shift(map unscale $copy->[$_], X,Y);
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$gcodegen->set_origin(Slic3r::Pointf->new(map unscale $copy->[$_], X,Y));
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print $fh $gcodegen->retract;
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print $fh $gcodegen->travel_to(
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$object->_copies_shift->negative,
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