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Fix part offset
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@@ -373,11 +373,12 @@ public:
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void seed_fill_apply_on_triangles(EnforcerBlockerType new_state);
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// Remap painting data from source mesh to target mesh using spatial mapping.
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// Both meshes must be in the same coordinate space.
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// `target_transform` should transform the target mesh into source's coordinate space.
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static TriangleSplittingData remap_painting(
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const indexed_triangle_set& source_its,
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const TriangleSplittingData& source_painting,
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const indexed_triangle_set& target_its);
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const indexed_triangle_set& target_its,
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const Transform3d& target_transform);
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protected:
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// Triangle and info about how it's split.
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